INCREASING THE EFFECTIVENESS OF TEACHING MATHEMATICS TO 5TH GRADE STUDENTS USING GAME TECHNOLOGIES

Authors

DOI:

https://doi.org/10.53355/ZHU.2025.115.2.020

Keywords:

Game, gaming technology, motivation, learning “Alpha” generation, skill, teaching mathematics

Abstract

As the importance of the use of gaming technologies in the modern education system increases, studying the effectiveness of these methods in accordance with the needs of the “Alpha” generation becomes an urgent problem. The implementation of innovative methods in accordance with modern educational standards enhances the logical and analytical abilities of students. Gaming technologies help increase students' educational motivation and make the learning process more interesting. This article examines the impact of game-based learning on students’ performance when studying the topic “Natural Numbers and the number Zero” in 5th grade mathematics. The article presents examples of games such as “Who Wants to Be a Millionaire” and “Who Is Faster,” created on the Genially platform, as well as “Mathopoly” and “Mathematical Monopoly,” designed using a Monopoly board. The results obtained from this research highlight their special role in meeting the needs of Generation «Alpha».

Published

26.06.2025