USING GAMIFICATION ELEMENTS IN TEACHING THE TOPIC «RECIPROCAL NUMBERS» IN THE 5TH GRADE
DOI:
https://doi.org/10.53355/ZHU.2025.114.1.012Keywords:
Reciprocal numbers, gamification, Artificial intelligenceAbstract
This study examines the importance of using gamification elements in teaching the topic of "Reciprocal Numbers" in 5th-grade mathematics lessons. The study involved 5th-grade students of Specialized Lyceum No. 39 named after S.A. Khodzhikov in Almaty. To assess students' knowledge of mathematics, a pre-test and a post-test were conducted, their average scores were calculated, and a survey was administered, with the results analyzed. The study explored the possibilities of applying gamification elements, various platforms, and the use of artificial intelligence in teaching 5th-grade students the topic of "Reciprocal Numbers" in mathematics. As a result of research, we notice that the teaching method based on gamification has a positive effect on the quality of education of students. This research does not aim to conduct an in-depth analysis of the impact of gamification on the learning process but rather demonstrates the features of its practical application, which may contribute to the improvement of effective teaching methods in the future.